I am constantly talking about creating a "shared understanding [http://52weeksofux.com/post/2403607066/building-a-shared-understanding]" between design and engineering. And I love it when I find a book or resource that creates more bridges across these two worlds. Eric Freeman & Elisabeth Robson have done the community a great favor with
How about it? Want to work at Netflix? If you have strong user interface engineering skills coupled with solid computer science skills then my latest opening may be just the fit for you. The ECommerce Team at Netflix is responsible for all member account & profile experiences (including help). It's time
Michael Hart [http://howsoftwareisbuilt.com/2009/08/28/interview-with-michael-hart-director-of-engineering-at-netflix/] is now leading a new Social Systems Engineering Team here at Netflix. He has a couple of immediate openings [http://jobs.netflix.com/DetailFlix.asp?jobid=flix4362]. Here is a partial from the job description:Netflix is the leading online movie
I love the folks at Togetherville [http://togetherville.com]. They are the "facebook for kids". Mandeep Dhillon and the team are passionate about a safe, fun environment for kids to engage with one another. Here's a great opportunity! How about joining their team as an interaction designer [http://blog.togetherville.
In our book [http://www.amazon.com/gp/product/0596516258?ie=UTF8&tag=looksgoodwork-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0596516258] and often in our [http://www.slideshare.net/billwscott] talks [http://www.slideshare.net/theresaneil] we discuss a technique for thinking through and documenting detailed interactions in a
A couple of months back Theresa Neil [http://theresaneil.wordpress.com] & I filmed a combined workshop on the material from Designing Web Interfaces [http://www.amazon.com/gp/product/0596516258?ie=UTF8&tag=looksgoodwork-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=0596516258] plus Theresa's material on application patterns, screen patterns
A design lens allows you to view your user experience design from the perspective of a single design principle. Lenses were originally created for game design [http://artofgamedesign.com/cards/] but are just as powerful for user experience design. I recently started documenting lenses that I find useful on a
As of today 3/8/10 I am actively looking for two more user interface engineers to join my team. (I filled the previous posting [yanni-yet-another-ninja-needed-immediately] with 2 engineers!) Since late last year we have expanded the number of user interface engineers working on new, upcoming TV experiences. What is
[http://www.flickr.com/photos/designingwebinterfaces/collections/72157623438940425/] I culled numerous screenshots from the video posted on Engadget in their article: Microsoft's Courier Digital Journal [http://www.engadget.com/2010/03/05/microsofts-courier-digital-journal-exclusive-pictures-and-de/] and have organized these into 17 sets on my Designing Web Interfaces flickr site [http://www.flickr.
[http://www.flickr.com/photos/designingwebinterfaces/collections/72157623252108597/] To familiarize myself with the iPad UX interactions I studied the Steve Job's video [http://events.apple.com.edgesuite.net/1001q3f8hhr/event/index.html] as well as Luke Wroblewski [http://lukew.com/]'s post on the various multi-touch patterns [http://www.lukew.